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Introduction to Game Physics with Box2D
Introduction to Game Physics with Box2D

Book Details

Cover -- Half Title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Read Me First -- 1.1 Why Does This Book Exist? -- 1.2 Preconditions -- 1.3 Postconditions -- 1.4 Programming Style -- 1.5 Supplementary Material -- I Introduction to Game Physics -- 2 Mathematics for Game Physics -- 2.1 Geometry and Linear Algebra -- 2.2 Reflections on Reflection -- 2.3 Digital Calculus -- 2.4 Relaxation -- 2.5 Exercises -- 3 A Rigid Body Physics Game -- 3.1 The Eight-Ball Pool End Game -- 3.2 Code Run-Through -- 3.3 Render World -- 3.4 Object World -- 3.5 Objects -- 3.6 Exercises -- 4 A Soft Body Physics Toy -- 4.1 Particles -- 4.2 Springs -- 4.3 Soft Bodies -- 4.4 Ragdoll Physics -- 4.5 Exercises -- II Game Physics with Box2D -- 5 Getting Started -- 5.1 Download and Set Up Box2D -- 5.2 Overview of Box2D -- 5.3 Units -- 5.4 Our First Box2D App -- 5.5 Exercises -- 6 A Tale of Three Modules -- 6.1 The Common Module -- 6.2 The Math Library -- 6.3 The Collision Module -- 6.4 Shapes -- 6.5 The Dynamics Module -- 6.6 Joints -- 6.7 Exercises -- 7 The Cannon Game -- 7.1 The Platformand the Tower -- 7.2 The Heads-Up Display -- 7.3 The Object World -- 7.4 The Cannon Object -- 7.5 The Frame Loop and the Keyboard Handler -- 7.6 Son et Lumière -- 7.7 Exercises -- 8 The Collision Module -- 8.1 Contacts and Manifolds -- 8.2 Contact Listeners -- 8.3 AABBs -- 8.4 Dynamic Trees -- 8.5 Exercises -- III Appendices -- A For Math Geeks Only -- B The Blacke Arte of Program Debugging -- B.1 The Debug printf -- B.2 Zen and the Art of Debugging -- C There Are, in Fact, Dumb Questions -- C.1 Lies of [pi] -- C.2 Quis Custodiet Ipsos Auditores? -- D Bullet Physics -- D.1 Getting Started -- D.2 The Dynamics World -- D.3 Adding Objects -- D.4 Rigid Body Dynamics -- D.5 Motion States -- D.6 Render Frames and Physics Frames -- Bibliography -- Index
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  • Author Ian Parberry
  • ISBN13 9781138428065
  • ISBN10 113842806X
  • Pages 275
  • Published 2017
  • Fecha de publicación 29/06/2017
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Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D

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